In the wake of a taste of world peace thanks to Pokemon Go, there's no question that the monster collecting franchise is about as mainstream gaming titles around. Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The continued frenzy around trading card values ensures near-daily Pokémon headlines. You'd be hard-pressed to find a Pokémon game that failed to move at least a couple million units. Even, fan-made Pokémon games achieve popularity every year.
However despite that pervasiveness and fame, there are still Pokémon games that are totally overlooked. These are games that didn't get their fair shake, or were buried under the hype of the core series. These are Pokémon games released on doomed consoles or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. With these criteria in mind, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?
Pokemon Ranch: The Cozy Forerunner
Too many Pokémon games emphasize the combat aspect of the series, and not nearly enough of them focus on the everyday aspects that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in modern games—you can pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from different games. Critical reception from its launch said Ranch was a poor if not outright hideous game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a farm where your Mii avatars—get this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley sparked the lasting craze of comfort gaming. It was before the rise of idle games, and the video playthrough popularization of viewing games you aren't playing. Many never realized that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so extraordinary, a Twitch stream dedicated to running the game continuously. The individual who operates the channel states that, after nearly two decades of playing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Are you aware that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
All of these poor design choices masked a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, design, and features in general," another commenter declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual game board made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.
With dozens of mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu